Route items from sources to matching destinations.
Drag across empty cells to lay belt. Tap a belt to erase it. Drag a second direction over a belt to make a switch.
Every item has a distinct color and shape. Gameplay is solvable even in grayscale — shape alone disambiguates items.
Every level has a par. Beat par for 3 stars; up to par x 1.5 earns 2 stars; anything more earns 1 star.